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9/15/20

With most area museums shuttered to the public due to the COVID-19 pandemic, a University of Maryland design professor and her students have organized a way for people to experience an exhibition addressing diversity, inclusion and ableism from home.

“Redefine/ABLE: Challenging Inaccessibility” is open now at the Virtual Peale, the Peale Center for Baltimore History and Architecture’s newly launched 3D virtual space, created in Second Life, an interactive online world.

Although “Redefine/ABLE” was originally intended to be installed in two different physical locations—the Carroll Mansion in Baltimore and the Herman Maril Gallery on the University of Maryland, College Park, campus—and include multiple sensory experiences, the virtual exhibition aims to mimic the feel of a true museum. It offers a visual and audio experience and is also screen reader friendly.

The exhibition’s content explores the realities and challenges of persons with disabilities and interrogates the idea of “normal” within historical, cultural and ethical contexts.

“It’s a very immersive way to be in a space,” Associate Professor of Design Audra Buck-Coleman said about the exhibition in Second Life. “There’s warmth and humanness and in many ways it's more accessible than a physical space as visitors can move around how they like. They can even fly.”

Students in Buck-Coleman’s graphic design cohort began researching disability in Fall 2019 with the goal to share unheard stories from the disability community and to use design to create a model of more inclusive, accessible spaces. They partnered with the Peale Center and three institutions in the United Kingdom—University of Brighton, the Royal Pavilion and Museums and the De La Warr Pavilion—to plan a participatory exhibition that would prompt visitors to reconsider ableist language and share their own stories about disability. The exhibition would involve the physical transformation of both museum settings for improved accessibility, such as through additional ramps and widened doorways.

But in mid-March, just two weeks before the exhibitions were supposed to open, COVID-19 caused the closure of both spaces. By June, it was clear they would remain closed through the summer.

As originally intended, the Peale launched a website dedicated to the exhibit and its content. Redefine/ABLE is also on InstagramFacebookTwitter and TikTok.

But the gallery announced that it would also extend into Second Life, allowing visitors to explore Redefine/ABLE from “inside” a virtual version of the 1814 museum building. Redefine/ABLE was the Virtual Peale’s first ever exhibit.

Redefine/ABLE Creative Director Maiu Romano-Verthelyi ’20, art, was one of two students who continued to work on the project over the summer—after she graduated—and helped transition it into the virtual world.

“Working on this project really opened my eyes to the power designers have to change people’s experience of the world,” said Romano-Verthelyi. “I wanted to stay on and see it through.”

She was disappointed to lose various components of the original exhibit design, from QR codes to a marble voting station to a mechanism to visualize color blindness. But, the virtual world also “brought a lot of accessibility to the table,” she said.

“You have people of all levels of tech understanding and a lot of anonymity in Second Life, so it’s a great place to simply go and explore.”

The project was supported by Maryland Humanities, the National Endowment for the Humanities, the Maryland Historic Trust in the Maryland Department of Planning, the Maryland Department of Labor, UMD Friedgen Family Design Fund, the Institute of Museum and Library Services, and the U.K. Research and Innovation’s Arts and Humanities Research Council.

Find details on how to visit the “Redefine/ABLE: Challenging Inaccessibility” exhibition on the Peale Center’s website.

9/14/20

By Jessica Weiss ’05

Assistant Professor of Sculpture and Emerging Technology Cy Keener has received a grant from the National Science Foundation to continue his work blending science, technology and art to convey the thinning of Arctic Sea ice.

The five-year grant, totaling nearly $207,000, will allow Keener to develop and test a low-cost, open-source buoy to provide meteorological and oceanographic data, a project he has been working on since 2018. In collaboration with research scientist Ignatius Rigor, a senior principal research scientist at the University of Washington, Keener will also travel to the Arctic and make visual art with data collected through the instruments deployed.

Given that such buoys normally cost thousands—or even tens of thousands—of dollars, the $300-$500 device Keener is seeking to develop could potentially “double the number of sensors” currently being used in the Arctic Ocean, he said. That could enhance a critical dataset used in weather forecasting and studies of climate and climate change.

“It’s an honor to be involved in this work,” said Keener, who teaches art and electronics at UMD. “And to use my art to get people to understand what’s happening up there.”

Keener first traveled to the Arctic in Spring 2019 with Rigor, who is the coordinator of the International Arctic Buoy Program (IABP), whose members maintain a network of buoys across the expanse of the Arctic Ocean. On that trip, Keener installed measuring instruments that he then used to create a series of art pieces. 

Cy poses with the digital ice core

At VisArts Gallery in Rockville, Maryland, he displayed “Sea Ice 71.348778º N, 156.690918º W,” an installation that used hanging strips of 6-foot-long, blue-green polyester film to reflect the thickness and color of the Arctic ice as collected daily via satellite from the buoys.  

He also created various versions of “Digital Ice Core,” a sculpture piece that used electronics, data and satellite communication to link a remote field site with a digital light sculpture, made up of one thousand LED lights. Viewers were then able to see a recreated version of the ambient light in the air, ice and ocean in close to real time. 

Currently, he is seeking to improve a custom circuit and code that he has been working on since 2016, that will go in the sensors. He is hoping to travel to the Arctic in Spring 2021.

Photos courtesy of Cy Keener.

Wednesday, August 19, 2020 - 2:00 PM to 3:30 PM

The Alliance for the Arts in Research Universities invites you to join our upcoming webinar, Navigating Online A

Thursday, August 13, 2020 - 3:00 PM to 4:30 PM

This panel discussion will explore practical approaches and strategies for creating studio-based engagement online.

7/20/20

In partnership with the Sr. Vice President & Provost and the Vice President for Research, this is the second year of the Independent Scholarship, Research, and Creativity Awards (ISRCA) - a funding opportunity to support faculty pursuing independent scholarly and/or creative projects. Funds of up to $10,000 per award will support semester teaching release, summer salary, and/or research related expenses.  

For applications for semester teaching release, a Letter of Support from the Department Chair/Program Director is required. 

Additional information is included in the RFP.  

Applications are due on October 1, 2020 and will be accepted through our online portal, InfoReady: https://umd.infoready4.com/#competitionDetail/1817605.

Questions can be directed to Hana Kabashi at hkabashi@umd.edu.

Thursday, October 01, 2020 - 5:00 PM

In partnership with the Sr. Vice President & Provost and the Vice President for Research, this is the second year of the Independent Scholarship, Research, and Creativity Awards (ISRCA) - a funding opportunity to support faculty pursuing independent scholarly and/or creative projects. Funds of up to $10,000 per award will support semester teaching release, summer salary, and/or research related expenses.  

6/11/19

By Sala Levin ’10

Stand at the corner of 14th Street and Constitution Avenue in downtown D.C. long enough—trust us, it won’t be long at all—and you’ll notice tourist after tourist, phone camera at the ready, walking up a little path outside the Smithsonian National Museum of American History. Their destination: a giant mushroom sculpture made of slabs from five kinds of trees.

Foon Sham headshotCreated by UMD art Professor Foon Sham, "Mushroom," with its varying colors and textures, isn’t just a distinctive photo op backdrop. It’s a prominent part of a new Smithsonian Gardens exhibition with installations at 14 sites across the Mall running from last month through December 2020. Sham has three pieces in the “Habitat” exhibit, which highlights how protecting habitats is crucial to protecting the flora and fauna that rely on them.

When the Smithsonian approached Sham two years ago to be part of the exhibit, he settled on the mushroom form to emphasize how fungi, trees and soil share a symbiotic relationship, relying on one another for nutrients and other life essentials. He also appreciated mushrooms’ underground networks of “thousands of interlocking strands … They’re communicating to each other and supplying nutrients. They symbolize what we are doing today, that we connect to each other with phone and Internet.”

"Arches of Life" sculptureThe trees that became Sham’s mushroom—felled by lightning, age or disease—came from the grounds of the Smithsonian, and are a mix of birch, oak, elm, cypress and Katsura, native to Japan.

Sham’s other two pieces in the exhibit are "Arches of Life," a series of hollow, arched wood structures meant to symbolize how dead wood can become a critical habitat for animals and insects, and "Vascular Form XI, Unbound," a towering vessel that occupies a small island in a fountain-centric garden to represent how water also contains life.

His work has been displayed at galleries and spaces in Washington, D.C., Chicago, Norway, Hungary and elsewhere around the world. “For all the physicality of Sham’s work—its size, look and even smell—the essential escape he offers is into the imagination,” The Washington Post once wrote of him.

"Vascular Form XI, Unbound" sculptureSham began his artistic career nearly 40 years ago working with materials like steel, concrete and Plexiglass, but soon moved to wood, drawn to the material for the way in which each slab is unique. “Each individual piece has an individual identity,” he says, likening the differences between pieces of wood to the differences between people.

Wood sculptures also honor the lives of the trees that died for them to exist, Sham says. “Trees have to go sometimes, but I give them a second life and a second identity.”

 

 

 

 

The Provost and the Vice President for Research invite applications for the Independent Scholarship, Research, and Creativity Awards (ISRCA) from fulltime, tenured/tenure-track faculty members at the University of Maryland, College Park, at the assistant professor rank or higher. This new program provides several funding options to support faculty pursuing scholarly or creative projects. Funds of up to $10,000 per award will support semester teaching release, summer salary, and/or research related expenses. Funding will be available beginning January 2020 and must be expended within two years of the award date.

This program is designed to support the professional advancement of faculty engaged in scholarly and creative pursuits that use historical, humanistic, interpretive, or ethnographic approaches; explore aesthetic, ethical, and/or cultural values and their roles in society; conduct critical or rhetorical analyses; engage in archival and/or field research; or develop or produce creative works. Awardees will be selected based on peer review of the quality of the proposed project, the degree to which the project will lead to the applicant's professional advencement, and the potential academic and societal impact of the project. 

Click here for more information and guidelines and instructions.

Please direct any questions about the program to Linda Aldoory, Associate Dean for Research and Programming, at laldoory@umd.edu.

 

NOTE: Please join us for an Info Session on this new opportunity on September 6, 2019 @ 10am, 1102J FSK.

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